I only build Infra when I got nothing better to buildon OR I really want the resources boost. The civilian factory goes to the nation whose equipment is being licensed. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. This command removes restrictions on general trait assignment. From Hearts of Iron 4 Wiki. I personally built civilian factories from start up until mid 1937. However, the player gets to keep a% of efficiency based on the change type. on the left you should see a list of the contruction build queue. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. Jump to navigation Jump to search. New to the game and all the in-game help is borked. Ships have a lower limit of dockyards that can be assigned to build them. All trademarks are property of their respective owners in the US and other countries. This is you new efficiency retention. Running the same production line continuously gradually increases its efficiency. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. Yes of course, you must build civilian factories no matter which country you play. Each item can have up to 15 civilian factories building it. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. Rubber is important for the construction of most vehicles. Archived post. Civilian Factories can be converted into Military Factories for 4000 [1]. For a better experience, please enable JavaScript in your browser before proceeding. Do they also build mil bases/? If your aim is to build factories quickly, just build them and focus on the researches. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago I wouldnt build close to the dangerous borders too unless I am confident in my military power. Just dont invest buildings on your far away colonial provinces. Instead, factories produce individual tanks, airplanes, and so forth. It depends on the province really. I have a simple question. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. If the province have decent amount of resources, you can build infrastructure first to get both benefits. Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. You might think you dont need too many civ factories. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. The formula looks like this: (Refineries are unaffected by this. One of the most important aspects of this game is industry. If you spot a mistake then you are welcome to fix it. Spam civilian factories then convert them to 301 military factories. It's a mid to late game priorty for me. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) A wise precaution is to move your high priority and high efficiency production lines up in the list. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. So, building civilian factories at the start of your game is mandatory for creating a strong nation. Second, add that product to the original efficiency retention (listed in red in the previous section). A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. crystal clear, thank you both. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. National focuses may also provide a way to gain licenses or provide bonuses to license production. Valve Corporation. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. They will take some time to build and require more free civilian factories to construct thigns faster. Per page: 15 30 50. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). All trademarks are property of their respective owners in the US and other countries. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . Is there a general minimum level of infrastructure you should build in a province? So, I decided to make a video to prove my point and win an argu. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. Same for shipyards. This would give you a new retention of 19%.). That is the only viable way. The total amount of resources can also be increased by building infrastructure. To summarize, the real production efficiency will be given by. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. How many civilian factories should you build hoi4. By continuing to use this website you are giving consent to cookies being used. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. It also gives a slight boost to construction speed. allowtraits. I intend to use it for AI nations. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. This achievement is easy. Are mil bases worth it? #6. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? Espaol - Latinoamrica (Spanish - Latin America). #2. For example, going from 25% of the cap to 75% of the cap takes days. Once focus tree upgrades your infrastructure in certain provinces, then you can build on those lands. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. Only the new factory has minimum efficiency. All rights reserved. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. This page was last edited on 14 April 2023, at 16:57. there is another menu for the civilian factories, which are used to build structures. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. Please enter your username or email address to reset your password. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Thanks for the help everyone! The USA can get away with building barely any civs (some build none at all). Aluminum is important for the construction of specialized vehicles and aircraft. but I'm not entirely sure. Is their a cheat where you can give yourself offmap civilian factories? For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. Interactive corporate website. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. Fellow RPG lover here. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. If it is already enabled, executing this command will disable it. Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. I only build 12 in total. Because no major country can sustain oil output during war except USA. The Math of HOI4 - (1) Civilian Factories. Military Factories can be converted into Civilian Factories for 9000 [1]. Espaol - Latinoamrica (Spanish - Latin America). Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. I don't understand how those got in even as placeholder values. Civilian factories are the backbone of all nations in Hearts of Iron IV. over time. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. OttemanEmperor 2 yr. ago. . I do, however, know that it takes some time to do so. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). Privacy Policy. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). Thanks for the help. So the civ factories are what builds other things like infrastrucure or air bases? Cookie Notice Build a supply hub (or port) in a resource-producing state and connect it to the capital. allowtraits. Open State menu, click on factory. CapnJack Jul 17, 2019 @ 6:24pm. instantconstruction. This is a community maintained wiki. Valve Corporation. It may not display this or other websites correctly. Resources can also be viewed on the wiki at List of countries and at List of states. He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. and our This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. Depends on the circumstances though. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . License costs increase by 1[21] civilian factory for each technology year beyond 1936. If by military bases you mean military factories, then yes. Valve Corporation. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. In-Game Equivalent. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. So, should you build civilian factories in HOI4? while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. I'm starting with Russia in 2000 who have very low number of civs. Generally not worth it. There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Baldurs Gate 3 Real Time Combat Will Never Happen. try to get the civ focuses quickly. Building infrastructure before factories in HOI4 is a good idea. Yikes! However, there are many other important buildings needed to be build. For France that's 36 or 37 depending on your strategy. Actions. For more information, please see our These have a base output of 5 [1] industrial capacity. Equipment tables for air wings can be found at Aircraft. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. How to add civilian factories to specific states via National Focus. Valve Corporation. [deleted] 4 yr. ago. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. TheFuego126 6 yr. ago Didn't work. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. To increase priority for construction, clik the arrow next to it to move it up in the queue. Producing non-licensed equipment results in a 50%[26] penalty to production output. and our add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". on Paradox technology, Legal I believe there's a button in the construction screen, or the province screen, IIRC. Didn't see anything about this in the DD or forum, if it has been posted sorry. Www videoen has shown it, just not the actual conversion. Showing 1 - 6 of 6 comments. If so how many of them? This website uses cookies. You are using an out of date browser. Executing this command will allow you to freely assign general traits to commanders, etc. Scan this QR code to download the app now. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. Cookie Notice Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Appreciate the screen shot LordofWar16. (Which means develop your already better developed areas.) Finally, multiply your current production efficiency and your new efficiency retention. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play
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